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![]() (Shout out to a billboard for the 2014 movie Unbroken) We’ve noticed some of Los Angeles was rendered using information from 2014. Keep in mind that the map data may be a bit out of date. Regardless, you should be able to visit any of the locations below and have them be a relatively close match to the real world. It sucks to see Pierre, South Dakota included but not Cairo, Egypt Sao Paulo, Brazil or Shanghai, China. One thing of note is that most cities are in Europe or North America which is a bit disappointing. But that service wasn’t applied to every city in the world, instead the developers focused on a total of 341 which we’re listing below. This process involves using images to recreate the locations. However, for a more accurate representation of cities and points of interest, Asobo relied on photogrammetry. That is further helped by Microsoft Azure which generates the information on the terrain like buildings, trees, and water. Most of the planet has been auto generated using using textures and topographical information from Bing Maps. To help with that, Asobo Studio used a variety of methods to get the planet in Microsoft Flight Simulator ready for traversal. ![]() The world is absolutely gigantic and recreating the entire thing obviously isn’t possible.
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